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Automatic Hits |
If both Base Attack Dice come up as their highest value, the attack hits.
Silent Death Rulebook, page 76 |
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Automatic Misses |
If both Base Attack Dice come up as 1s, the attack misses.
Silent Death Rulebook, page 76 |
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Deflection |
Use modifiers To Hit based on how the target and attacker are moving.
Silent Death Rulebook, page 76 |
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Range Increments |
Use the more comprehensive Alternate Range Effects Table.
Silent Death Rulebook, page 76 |
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Easing Target Speed Restrictions |
A weapon may fire on faster targets than its Speed Restriction.
Silent Death Rulebook, page 77 |
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Firing Multiple Weapon Systems |
A crewmember can fire up to 4 cannons by suffering a -2 penalty.
Silent Death Rulebook, page 77 |
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Damage Bonus/Penalties |
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Attacker Chooses Crew Hit |
The attacker chooses which crew is hit on filled in crew hits.
This is no longer optional as of the new Warhounds.
Operation Dry Dock, page 2 and Warhounds, page 3
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Gunnery Duels |
A ship may attempt to get a shot off before its attacker can.
Silent Death Rulebook, page 75 |
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Drift |
At the start of each movement phase, starcraft drift a random distance.
Silent Death Rulebook, page 69 |
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Drive 0 Turns |
A ship with Drive 0 can turn 1 hexside.
Silent Death Rulebook, page 69 |
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Sideslips |
Ships or torps can move into the front right or left hex for 2 points.
Silent Death Rulebook, page 70 |
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Set Cost Turns |
Instead of rolling for a tight turn's cost, it has a fixed cost.
Silent Death Rulebook, page 69 |
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Minimal Tight Turns |
If a ship attempts a tight turn, but fails, turn the ship one hexside.
Sunrunners, page 74 |
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Slingshotting |
A starcraft can ride the gravity wells of large spacegoing objects.
Silent Death Rulebook, page 70 |
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Turning Restrictions |
Ships with enough movement must enter a new hex before turning.
Silent Death Rulebook, page 69 |
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Escort Half Moves |
Escorts split movement, moving half before and half after fighters.
Warhounds, page 22 (24) |
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Escort Plotted Movement |
Players plot escort movement on paper but move after fighters.
Warhounds, page 22 (24) |
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Ramming |
When ramming, the attack is based on the classes of the ships involved.
Silent Death Rulebook, page 71 |
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