Turn Sequence     full screen

Warhead Launch Phase
Assign crew who will move to new positions
Entropic Accelerator damage
Missile/Spore Mole lock-on attempts
Launch Missiles/Spore Moles
Launch Torps
Tractor Beam lock-on
 
Movement Phase
Make Drive 0 Turns
Move Scanner-assisted DLT Torps targeted on stationary objects
Roll initiative
Escorts move
Drift
Venter Torps move and detonate
Fighters launch
Fighters and Gunboats move
• Mine Layers deploy mines during movement
• Brood deploy drones, and attach grap tubes and tow claws
• Activate Plasma Defense System vs drones during movement
Torps targeted at ships or other Torps move after target moves
Activate newly laid Drones
Operate Drone Movers
Torps fired at Drones move
Untargeted DHX Torps move
 
        
Torpedo Results Phase
Activate Plasma Defense system
Point Defense or Dodging
Resolve Torp attacks
Deploy Decoy or attempt Jamming
 
Cannon Fire Phase
Gun Crews fire
Gunners/Hatchlings & Pilots with Biolink fire
Pilots fire
 
Missile/Spore Mole Results Phase
Point Defense vs. Missiles/Spore Moles
Resolve Missile/Spore Mole attacks
 
End Turn Phase
Asteroids drift
Resolve Grappling Tube usage
Attempt Damage Control
Check for Ink Cloud dispersal (1 on 1D6)
Check for Flak dispersal (4 on 1D4)
Mines dropped last turn activate
 
Electronic Warfare Phase
Designate targets for Scanning and Screening
Attempt Scanning and Screening